| Army: | ![]() |
| A young Orange Star CO. She strives to follow in the footsteps of her big sister, Nell. | |
| “I will protect this land to the end!“ |

| Any unit being repaired on a property is repaired one more HP, provided enough funds are available. | |
| Modified Stats: • Repair Rate: +1 | |
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| Enhances Rachel’s luck range up to a whopping +0% to +40% damage max! Lucky! | |
| Unit Ratings: • All Units: 110% Attack, 110% Defence Modified Stats: • Luck Range: 0 – 40 | |
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| Rachel’s Super CO Power fires three missiles at targets on the map. Each missile has differing targeting priorities and inflicts 3 HP of damage per strike. Missiles are targeted independently, and can strike the same targets consecutively, or different targets. | |
| Effect on CO Power Activation: • Creates a strike that targets a 5×5 diamond on the map targeting the highest HP, with double weighting for foot soldiers and eight times weighting for capturing foot soldiers. Inflicts 3 HP of damage. • Creates a strike that targets a 5×5 diamond on the map targeting the highest value. Inflicts 3 HP of damage. • Creates a strike that targets a 5×5 diamond on the map targeting the highest HP. Inflicts 3 HP of damage. Unit Ratings: • All Units: 110% Attack, 110% Defence | |
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| Additional Information | |
| Unlock Condition: Starts unlocked | |
| HQ Style: Orange Star | |
| Default Army Colour: Red | |
| Default Unit Style: Orange Star | |
| CO Power Theme: “Power!” | |
| Super CO Power Theme: “Super Power!” | |
| Tag CO Power Theme: “Tag Power!” | |
| Bugs, Oversights and Edge Cases | |
| Luck Roll Modifiers: Luck rolls are scaled by the attacking unit’s HP and the defending unit’s defence modifiers. With no defensive modifiers and a full HP unit, luck rolls add to the base displayed percentage at a rate of 1 to 1%. The maximum possible additional damage is the base percentage damage plus the top of the luck range, minus 1%. The minimum possible damage is the displayed percentage. | |































