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Sunday, October 26th, 2014
Grit: Master Tactics

First of all, I will debate all day with you if I must on this subject. My best days for this are Saturdays and this Wednesday (11/11/09). Possibly Sundays but its iffy. I use Gamefaqs.com and the Advance Wars 2: Black Hole Rising board. My username is xXbacchusXx.

Now listen up, I know lots of people have put him up on the "broken" and the "CHGKS&S". But i believe he is the BEST. He can be used effectively on almost any map and the ones he can't be used effectively, he can be used sufficiently. The only maps he must be used "sufficiently" are ones that he is either 1: not in a corner or on an island, and 2: if he is set in the middle of the map, not given enough mountainous terrain to help protect him and let him use choke points. The only problem he has is that his direct units suck, but this isn't such a problem seeing as though his footsoldiers are normal. I am a firm believer in his tactics and that they can - if used correctly - be used to beat any other CO being used by any other person.

There are many, many tactics you can use with Grit. For the most-part however, they are best used in FoW. The first one I am going to explain is PLAY DEFENSIVELY! You should first find a nearby choke point. This shouldn't be too close to your HQ because you need to have enough cities behind it to capture and get sufficient funds to put out Mechs and Artillery every day. If you can pull this off early in the game, you're indestructible. No one can stop you. You just have to hold your choke points and save up Mechs and MD tanks to send a Blitzkreig with indirects behind it and then capture their HQ with your Mechs. That's the most basic Grit strategy and can win most battles. However, when you don't have very many choke points or very good choke points this wont work well AT ALL. If you have no idea what i mean by a choke point look at the diagram.

M=Mountain T=Tank or MD tank R=Rocket or Artillery E=Enemy

R MMM E
R R T T T E E
R MMM E

If this diagram didn't make sense to you don't bother reading the rest of this guide.

Next up is a "Net". The Net technique is setting up indirects so that they are spread out and their firing ranges overlap, allowing them to cover eachother.and allow as little damage to be done to them as possble. This technique is really simple however it can take a painfully long time to set up correctly. But it is very very rewarding if you set it up right. If you're in FoW - which is much better - you can make easy ambushes out of this and smash an enemies main force in 1-3 turns. Three turns is the max time it took me to kill an enemy force that fell into an ambush however, I tend to have huge nets with lots of rockets so I dont have to worry about not killing an ambushed target. This technique is best used in FoW also because you can put your indirects in forests and make them very hard to find since it will take 2 units or 2 turns to attack your 1 unit and by then they will probly be obliterated by the rest of your net. I attempted to make a diagram of this but it was hard and I'm low on patience right now so please forgive me.

Now more on the Ambush tactic. First of all it will be nearly impossible to do this without FoW unless you are facing a !!COMPLETE IDIOT!! So don't even try it unless in FoW. They should be made in a heavily forested area where the enemy can't see very far into it. Make sure you place your ambushers on the forest terrain so they can't be seen easily. First you must have a decoy, or decoys. I likr to use a detachment of tanks that isnt so small as to not attract attention but not big enough to scare the enemy away. You can attack the enemy for a few turns with them then when they start to get beat retreat into the forest or you can leave them sitting there. But they wont attract much attention if they don't do anything and the opponent may catch on. You can have your ambushers be just indirect units, they should do fine. I like to add some direct units because if the enemy panics tey'll probly attack the directs that are attacking them and you can just blast away with your rockets and artillery and put your enemy out for a while. Even if they escape they'll think twice before they venture into your territory again. I would make a diagram for this too but it would be even more difficult than the net diagram so, i think you can figure this out on your own.

Here's a fun one: Siege. A siege is very simple, just place indirects near bases so that they cannot leave without either dying or being severely crippled. This makes it very hard for them to produce units and renders the base virtually useless except for the funds they get from it...This Section was very small.

Another fun one: War of Attrition. I don't have a better way to explain it so I'll take this from the "Advanced Tactics " by Jax Omen.

"War of Attrition: The key to a war of attrition is to spend less than your
opponent for the same results. If you get the same amount of cash as your foe,
you can stockpile money while playing a defensive game. Save up all your money,
only buying like artillery or something (as long as you have MD tanks blocking
the enemy), until you get a TON of money. When you have enough (preferably
100000+), buy Neotanks. They own MD Tanks for 3 reasons:
1) They clobber MD Tanks in combat (they deal like 30% more damage to MD Tanks
than other MD Tanks do)
2) They are more likely to one-hit-kill units than a MD Tank
3) They have 6 move, not 5
With tons of Neotanks (preferably like 4 to start plus the cash to keep making
them), advance on your enemy with your Neotank/Artillery storm. Their defenses
will usually fold if you do it right (SCO helps if you know what you are doing),
which gives you free reign into their territory. now, this is MOST IMPORTANT:
Once you are in enemy territory, BLOCK the enemy to stop up their production
(blocking is covered above). With their production at a standstill, continue to
construct more units (doesn't matter what anymore), and mop up the remaining
resistors."

That's about it. He is a very easy CO to use and a very powerful one at that. Just use the strategies above and don't rely on your direct units and you'll win almost every match from the very beginnning. As a guy on Gamefaqs once told me:

"If you used Grit against a friend, and they're still speaking to you, you didn't use him right."
-Anonymous


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