| Cost – 28000 | |||||||
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| B (Battle) ships have a larger attack range than even rocket units. Continue reading | |||||||
Author: Linkman
Submarine
| Cost – 20000 | |||||||
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| Submerged subs are difficult to find, and only cruisers and subs can fire on them. Continue reading | |||||||
Cruiser
| Cost – 18000 | |||||||
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| Cruisers are strong against subs and air units, and they can carry two copter units. Continue reading | |||||||
Lander
| Cost – 12000 | |||||||
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| Landers can transport two ground units. If the lander sinks, the units vanish. Continue reading | |||||||
Bomber
| Cost – 22000 | |||||||
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| Bomber units can fire on ground and naval units. Their movement range is high. Continue reading | |||||||
Fighter
| Cost – 20000 | |||||||
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| Fighter units can engage other air units. Their movement range is the highest of all units. Continue reading | |||||||
B-Copter
| Cost – 9000 | |||||||
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| B (Battle) copter units can fire on many unit types, so they’re invaluable. Continue reading | |||||||
T-Copter
| Cost – 5000 | |||||||
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| T (Transport) copter units have good movement range and can carry foot soldiers. Continue reading | |||||||
Md. Tank
| Cost – 16000 | |||||||
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| Md (medium) tank units’ defensive and offensive ratings are the highest of the ground units. Continue reading | |||||||
Rockets
| Cost – 15000 | |||||||
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| Rocket units are valuable because they can fire on both land and naval units. Continue reading | |||||||
Missiles
| Cost – 12000 | |||||||
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| Missile units are essential in defending against air units. Their vision range is large. Continue reading | |||||||
Anti-Air
| Cost – 8000 | |||||||
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| A-air units work well against foot soldiers and air units. They’re weak against tanks. Continue reading | |||||||
Tank
| Cost – 7000 | |||||||
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| Tank units have high movement ranges and are inexpensive, so they’re easy to deploy. Continue reading | |||||||
Artillery
| Cost – 6000 | |||||||
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| Artillery units are an inexpensive way to gain indirect offensive attack capabilities. Continue reading | |||||||
APC
| Cost – 5000 | |||||||
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| APC units transport foot soldiers, ammo, gas, and rations. Continue reading | |||||||
Recon
| Cost – 4000 | |||||||
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| Recon units have high movement range and are strong against infantry units. Continue reading | |||||||
Mech
| Cost – 3000 | |||||||
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| Mech units can capture bases, traverse most terrain types, and have superior firepower. Continue reading | |||||||
Infantry
| Cost – 1000 | |||||||
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| Infantry units have the lowest deployment cost. They can capture bases but have low firepower. Continue reading | |||||||
Battle Mechanics
2. Damage Formula during Counter-Attacks
3. CO Power Bar
4. Data section















































































































































