The Medium Tank is a heavier, slower and more powerful tank. It boasts relatively heavy armour and strong all-around firepower. It moves slower and has a very poor vision range, however. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 16000G | Move: | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Tread | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 1 | Fuel: | 50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 8 | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 80 | Campaign Availability: | C9: “Victory or Death” HC9: “Victory or Death” |
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Abilities: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Cannon | Secondary Weapon: | Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Damage Chart
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AWDS
Tank
The tank is a mobile, but all around average combat unit. It excels in no particular area, but has decent ratings for every ability as well. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 7000G | Move: | 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Tread | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 3 | Fuel: | 70 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 9 | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 50 | Campaign Availability: | C1: “Jake’s Trial” HC1: “Jake’s Trial” |
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Abilities: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Cannon | Secondary Weapon: | Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Damage Chart
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Recon
The Recon is a mobile scout unit that has a large vision range. They move freely on flat terrain, but have trouble with rough terrain. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 4000G | Move: | 8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Tyre | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 5 | Fuel: | 80 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 50 | Campaign Availability: | C8: “Tag Battle” HC1: “Jake’s Trial” |
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Abilities: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | None | Secondary Weapon: | Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Mech
The Mech is a more powerful but less mobile variant of the Infantry unit. They have extra firepower with their bazooka, while still retaining the ability to capture properties. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 3000G | Move: | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Mech | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 2 | Fuel: | 70 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 3 | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 20 | Campaign Availability: | C1: “Jake’s Trial” HC1: “Jake’s Trial” |
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Abilities: | Capture | Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mountain Vision | Improves the unit’s vision by 3 when standing on a Mountain tile. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Bazooka | Secondary Weapon: | Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Damage Chart
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Infantry
The basic foot-soldier unit available to all armies. They have low firepower and are inexpensive, but are essential due to their ability to capture properties. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 1000G | Move: | 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Base | Move Type: | Infantry | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 2 | Fuel: | 99 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | None | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 20 | Campaign Availability: | C1: “Jake’s Trial” HC1: “Jake’s Trial” |
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Abilities: | Capture | Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mountain Vision | Improves the unit’s vision by 3 when standing on a Mountain tile. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | None | Secondary Weapon: | Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Stealth
A high-tech Stealth Fighter developed by Orange Star. Possesses average overall firepower but can hit every single unit. Has the unique ability to cloak itself to hide from the enemy, protecting it from fire and preventing it from being seen. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price: | 24000G | Move: | 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Built: | Airport | Move Type: | Air | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision: | 4 | Fuel: | 60 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo: | 6 | Consumption: | 5 per Day (8 per Day in Stealth) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Value: | 100 | Campaign Availability: | C18: “Omens and Signs” HC18: “Omens and Signs” |
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Abilities: | Stealth | Allows the unit to hide from all units unless they are adjacent. Increases fuel consumption to 8 per day. While in Stealth mode, a unit is also completely immune to attacks from every unit except Fighters and other Stealth Fighters. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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Primary Weapon: | Omni-Missile | Secondary Weapon: | None | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Range: | 1 – 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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Grimm
Army: Yellow Comet | Tag Partners | ||
A CO with a dynamic personality. Couldn’t care less about the details. Nicknamed “Lightning Grimm”. | Sensei “Rolling Thunder” | ||
Unlock: | Complete Mission 22 “Crystal Calamity” | ||
Doughnuts |
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Planning |
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Firepower of all units is increased due to his daredevil nature, but their defence is a little weak. | |||
Knuckleduster Increases the attack of all units. |
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Haymaker Greatly increases the attack of all units. |
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Power Quote “Things are lookin’ Grimm for you!“ |
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Quote “Gwar har har! Hit the road, slick!” |
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Continue reading |
Sensei
Army: Yellow Comet | Tag Partners | ||
A former paratrooper rumoured to have been quite the CO in his day. | Hachi “Grizzled Vets” Grimm “Rolling Thunder” |
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Unlock: | Initially Available | ||
Lazy, rainy days |
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Busy malls |
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Strong infantry and high transport movement. Superior firepower for copters, but naval units have weaker attacks. | |||
Copter Command Attack copter firepower rises. Infantry units with 9 HP appear in all allied cities, ready to be moved. |
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Airborne Assault Attack copter firepower rises. Mech units with 9 HP appear in all allied cities, ready to be moved. |
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Power Quote “Ha ha! I didn’t get old for nothing!“ |
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Quote “Looks like I still got it! Take that, whippersnapper!” |
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Continue reading |
Sonja
Army: Yellow Comet | Tag Partners | ||
Kanbei’s calm and collected daughter who plans before acting. Excels in information warfare. | Kanbei “Battle Standard” Sami “Girl Power” Lash “Brainstorm” |
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Unlock: | Initially Available | ||
Computers |
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Bugs |
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All units have extended vision ranges in Fog of War. Keeps HP intel hidden from foes. Manipulates information to reduce enemy terrain effects by one. | |||
Enhanced Vision Increases the vision of units by one space and allows them to see into woods and reefs. Reduces enemy terrain effects by two. |
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Counter Break Increases vision of units by one space and allows them to see into woods and reefs. Counter-attacks are stronger. Reduces enemy terrain effects by three. |
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Power Quote “You can’t hide from me!“ |
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Quote “That was too close.” |
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Continue reading |
Kanbei
Army: Yellow Comet | Tag Partners | ||
The emperor of Yellow Comet. A skilled CO who has a soft spot for his daughter. | Sonja “Battle Standard” Javier “Code of Honour” |
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Unlock: | Initially Available | ||
Sonja |
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Computers |
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All units have high offensive and defensive abilities, but are expensive to deploy. | |||
Morale Boost Increases firepower for all units. |
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Samurai Spirit Greatly strengthens offensive and defensive abilities of all units. Firepower doubles when inflicting damage in counterattacks. |
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Power Quote “Kanbei is here! All hail the Emperor of Yellow Comet!“ |
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Quote “On to the next fight! Wait…where’s my sword?.” |
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Continue reading |
Javier
Army: Green Earth | Tag Partners | ||
A Green Earth CO who values chivalry above all else. Likes to charge units in to battle. | Kanbei “Code of Honour” Jess “Green Flash” |
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Unlock: | Complete Mission 22 “Crystal Calamity” | ||
Honour |
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Retreating |
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Javier has enhanced defence against long-range attacks. Communication towers improve his defence. | |||
Tower Shield Improves defence when attacked by indirect-combat units. The effect of Towers is doubled. |
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Tower of Power Greatly improves defence when attacked by indirect-combat units. The effect of Towers is tripled. |
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Power Quote “Your maidenfolk shall soon howl great lamentations!“ |
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Quote “You live still, for Javier is masterful but merciful!” |
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Continue reading |
Jess
Army: Green Earth | Tag Partners | ||
A gallant tank-driving CO who excels at analysing information. A hero of the last war. | Jake “Heavy Metal” Javier “Green Flash” |
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Unlock: | Initially Available | ||
Dandelions |
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Unfit COs |
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Vehicular units have superior firepower. Air and naval units are comparatively weak. | |||
Turbo Charge Movement of vehicular units goes up by one space. Attack increases, and fuel and ammo supplies are also replenished. |
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Overdrive Movement of vehicular units goes up by two spaces. Attack dramatically increases, and fuel and ammo supplies are also replenished. |
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Power Quote “Roll out, tanks!“ |
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Quote “This battle will advance my tactical research.” |
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Continue reading |
Drake
Army: Green Earth | Tag Partners | ||
A bighearted former pirate who hates fighting. Also a great surfer. Dude! | Eagle “Stormwatch” | ||
Unlock: | Initially Available | ||
The sea |
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High places |
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Naval units have superior firepower but air units have weaker attacks. | |||
Tsunami Causes a tidal wave that does one HP of damage to all enemy units and reduces their fuel by half. |
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Typhoon Causes a tidal wave that does two HP of damage to all enemy units and reduces their fuel by half. Produces rain for one full day. |
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Power Quote “Can’t you just feel the riptide washing you out to the open sea?“ |
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Quote “The sea is my home.” |
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Continue reading |
Eagle
Army: Green Earth | Tag Partners | ||
Green Earth’s daring pilot hero. Joined the air force to honour his father’s legacy. | Andy “Airlift” Sami “Earth and Sky” Drake “Stormwatch” |
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Unlock: | Initially Available | ||
Lucky goggles |
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Swimming |
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Air units use less fuel than those of other armies and also have superior firepower. Naval units have weaker firepower. | |||
Lightning Drive Able to move non-infantry units twice during a turn, but their firepower is cut in half. |
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Lightning Strike Able to move non-infantry units twice during a turn. No firepower penalty. |
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Power Quote “Death from above!“ |
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Quote “Try hitting the gym!” |
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Continue reading |
Sasha
Army: Blue Moon | Tag Partners | ||
Colin’s sister. Normally ladylike, but becomes daring when angry. | Colin “Trust Fund” | ||
Unlock: | Complete Mission 22 “Crystal Calamity” | ||
Truffles |
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Pork rinds |
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Being the heir to a vast fortune, she gets an additional 100 funds from allied bases. | |||
Market Crash Decreases the enemy’s CO Power meters in proportion to the funds in the treasury. |
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War Bonds Earn funds when she inflicts damage on a foe. She gains 50% of the unit’s cost in damage. |
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Power Quote “You’ve made me very, very…upset.“ |
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Quote “Money is power.” |
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Continue reading |
Colin
Army: Blue Moon | Tag Partners | ||
Blue Moon’s rich boy CO and Sasha’s little brother. A gifted CO with a sharp, if insecure mind. | Sasha “Trust Fund” | ||
Unlock: | Initially Available | ||
Olaf and Grit |
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Black Hole |
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Heir to a vast fortune, Colin can buy units at bargain-basement prices. His troops’ low firepower stems from his lack of experience. | |||
Gold Rush Increases deployment funds by one and a half times. |
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Power of Money Uses wealth to increase the strength of weapons. The more funds available, the stronger the weapons become. |
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Power Quote “I’ll give it everything I’ve got!“ |
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Quote “I’ll win if I try my best!” |
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Continue reading |
Grit
Army: Blue Moon | Tag Partners | ||
A laid-back style masks his dependability. A peerless marksman. Works well with Olaf. | Max “Big Country” Olaf “Snow Patrol” |
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Unlock: | Initially Available | ||
Cats |
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Rats |
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Range for ranged units is one space more than other COs. They cause more damage too. Weak in combat with non-infantry direct combat units. | |||
Snipe Attack Increases the range of distance weapons by one space. Attack strength of these units also increases. |
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Super Snipe Distance weapons can shoot two spaces farther than normal. They also receive a firepower bonus. |
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Power Quote “Let’s do us some target practice!“ |
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Quote “Ayup. That’s just about what I figured.” |
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Continue reading |
Olaf
Army: Blue Moon | Tag Partners | ||
A pompous braggart, but his tactical prowess has earned him the respect of his peers. | Grit “Snow Patrol” | ||
Unlock: | Initially Available | ||
Warm Boots |
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Rain Clouds |
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Winter weather poses no problem for Olaf or his troops. Snow causes his firepower to rise, and his troops can move with no penalty. | |||
Blizzard Causes Snow to fall for two days. |
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Winter Fury A mighty blizzard causes two HP of damage to all enemy troops. The snow also persists for two days. |
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Power Quote “Your weapons are powerless before the might of nature!“ |
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Quote “All hail Blue Moon, my home sweet home!” |
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Continue reading |
Rachel
Army: Orange Star | Tag Partners | ||
A young Orange Star CO. She strives to follow in the footsteps of her big sister, Nell. | Jake “Orange Crush” Nell “Windfall” |
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Unlock: | Initially Available | ||
Hard Work |
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Excuses |
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Her troops are quite hardworking and they increase base resupplies by one. | |||
Lucky Lass Improves her chance to strike with massive firepower and destroy her enemies! Lucky! |
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Covering Fire Provides covering fire by launching three missiles from Orange Star HQ in Omega Land. |
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Power Quote “I will protect this land to the end!“ |
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Quote “Another one down…who’s next?” |
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Continue reading |
Jake
Army: Orange Star | Tag Partners | ||
A young, energetic Orange Star CO who is a top notch tank commander. | Rachel “Orange Crush” Jess “Heavy Metal” |
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Unlock: | Initially Available | ||
Clubbin’ |
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Easy Listening |
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Fights well in the open. Firepower of all units is increased on plains. | |||
Beat Down Firing range of vehicles is increased by one. Firepower of all units is further increased on plains. |
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Block Rock Firing range of vehicles is increased by one, and movement range by two. Firepower of all units is greatly increased on plains. |
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Power Quote “Prepare to get served!“ |
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Quote “You got dropped like a phat beat!“ |
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Continue reading |
Hachi
Army: Orange Star | Tag Partners | ||
Owner of the Battle Maps shop. Rumoured to be Orange Star’s former commander-in-chief. | Sensei “Grizzled Vets” | ||
Unlock: | Complete Campaign | ||
Tea |
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Medicine |
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Uses secret trade routes to get lower deployment costs for all units. | |||
Barter Speaks with such authority that he obtains even lower deployment costs. |
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Merchant Union Deployment costs drop. Merchant pals gather from around the globe to help him deploy ground units from any allied property. |
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Power Quote “Battle Maps is your one-stop war shop!“ |
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Quote “Thank you, come again!“ |
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Continue reading |
Sami
Army: Orange Star | Tag Partners | ||
A strong-willed Orange Star special forces captain who loves long hair. | Sonja “Girl Power” Eagle “Earth and Sky” |
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Unlock: | Initially Available | ||
Chocolate |
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Cowards |
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As an infantry specialist, her foot soldiers do more damage and capture faster. Non-infantry direct combat units have weaker firepower. | |||
Double Time Infantry units receive a movement bonus of one space. Their attack also increases. |
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Victory March Increases all foot soldiers’ movement by two spaces and gives them an attack bonus. They capture in one turn even below full HP. |
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Power Quote “Gotta stay cool…“ |
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Quote “Commandos always complete their mission.“ |
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Continue reading |
Andy
Army: Orange Star | Tag Partners | ||
A whiz with a wrench, this mechanical boy wonder earned fame as a hero who saved Macro Land. | Max “Power Wrench” Eagle “Air Lift” Hawke “Shaky Alliance” |
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Unlock: | Initially Available | ||
Mechanics |
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Waking up early |
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No real weaknesses. Proficient with air, sea and land units. Ready to fight wherever and whenever. | |||
Hyper Repair Restores two HP to all units. |
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Hyper Upgrade Restores five HP to all units. Firepower rises, and movement increases by one space. |
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Power Quote “I’ve got parts to spare!“ |
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Quote “I can fix anything!“ |
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Continue reading |
Nell
Army: Orange Star | Tag Partners | ||
Rachel’s sister and the supreme commander of Orange Star. Has a superb fashion sense. | Rachel “Windfall” | ||
Unlock: | Complete the Campaign | ||
Willful students |
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Downtime |
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Sometimes strikes with more force than expected. Is the first to tell you she was born lucky. | |||
Lucky Star Improve her chance to strike with increased firepower and destroy her enemies. Lucky! |
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Lady Luck Improves her chance to strike with massive firepower and destroy her enemies. Lucky! |
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Power Quote “Don’t hate me just because I’m lucky!“ |
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Quote “Ha! Too bad for you!“ |
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Continue reading |
Lash
Army: Black Hole | Tag Partners | ||
The wunderkind of the Black Hole forces. She’s short, but fierce. Invented most of Black Hole’s weapons. | Flak “Bruise Cruise” Hawke “Rebel Yell” Sonja “Brainstorm” |
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Unlock: | Complete the Campaign | ||
Getting her way |
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Not getting it |
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Skilled at taking advantage of terrain features. Can turn terrain effects into firepower bonuses. | |||
Terrain Tactics In addition to using terrain effects to increase firepower, drops movement costs for all units to one. |
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Prime Tactics Terrain effects are doubled and used to increase attack power. Additionally, movement costs for all units drops to one. |
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Power Quote “You’re gonna go SPLAT!“ |
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Quote “Huh, that’s all you got? Wow, you’re no fun!“ |
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Continue reading |
Hawke
Army: Black Hole | Tag Partners | ||
A CO of the Black Hole Army who will stop at nothing to achieve his goals. | Andy “Shaky Alliance” Lash “Rebel Yell” |
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Unlock: | Complete the Campaign | ||
Black coffee |
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Incompetence |
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All units possess superior firepower. His CO Power builds up more slowly than those of other COs. | |||
Black Wave All damaged units recover one HP. In addition, all enemy units suffer one HP of damage. |
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Black Storm All damaged units recover two HP. In addition, all enemy units suffer two HP of damage. |
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Power Quote “You have inspired me to take action.“ |
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Quote “There was no chance. My victory was assured.“ |
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Continue reading |
Jugger
Army: Black Hole | Tag Partners | ||
A robot-like CO with the Black Hole Army. No one knows his true identity. Gets a bit smarter when he uses a CO Power. | Koal “Power Surge” Kindle “Fireworks” |
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Unlock: | Complete the Campaign | ||
Energy |
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Static electricity |
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High firepower, but relies solely on strength. Shoddy technique sometimes reduces the damage his units deal. | |||
Overclock Increases dispersion of fire. There is a chance of getting a super strong blow, but units’ firepower might unexpectedly drop instead. |
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System Crash Attack power increases dramatically, but so does the dispersion rate which affects the amount of damage targets take. |
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Power Quote “Jugger must… Control-Alt-Delete.“ |
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Quote “Victory dance initiated.“ |
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Koal
Army: Black Hole | Tag Partners | ||
A CO of the Black Hole army who is always planning his next destructive act. | Jugger “Power Surge” Kindle “Flash Point” Adder “Creepy Crawly” |
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Unlock: | Complete the Campaign | ||
Proverbs, Ramen |
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Fondue |
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He’s a master of road based battles. His CO powers cost less to use than those of other COs. | |||
Forced March Movement range for all units is increased by one space. Units have more firepower on roads. |
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Trail of Woe Movement for all units is increased by two spaces. Units have more firepower on roads. |
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Power Quote “I am a warrior and a scholar. My victory is all but certain.“ |
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Quote “Victory is no accident.“ |
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Von Bolt
Army: Black Hole | Tag Partners | ||
The new commander-in-chief of the Black Hole Forces. An old man who has been alive a very long time. | None | ||
Unlock: | Complete the Hard Campaign | ||
Long life |
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Young ‘uns! |
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All units have superior firepower and defence. | |||
Von Bolt has no CO Power | |||
Ex Machina Fires shock waves that paralyse and cause 3 HP of damage to all forces in range. Damaged units must skip their next turn. |
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Power Quote “No matter how powerful…hhh…you are, you’re still…hhh…a worm on a hook…“ |
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Quote “Even death…hhh…fears me…“ |
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Kindle
Army: Black Hole | Tag Partners | ||
Jugger and Koal’s commanding officer. Has a blunt, queen-like personality. | Koal “Flash Point” Jugger “Fireworks” |
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Unlock: | Complete the Campaign | ||
Anything chic |
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Anything passé |
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Has long lived in cities, so she fights better on urban terrain. Any unit on a property gets an attack boost. | |||
Urban Blight Inflicts 3 HP of damage to any enemy unit on a property. Improves her firepower bonus on urban tiles. |
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High Society Greatly improves her attack bonus on urban terrain. Additionally, all units gain attack boosts based on how many cities are owned. |
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Power Quote “Even the prettiest rose has thorns!“ |
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Quote “Aha ha ha! Pathetic.“ |
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Flak
Army: Black Hole | Tag Partners | ||
The strongman of the Black Hole Army. Promoted from Private by Hawke. | Lash “Bruise Cruise” | ||
Unlock: | Complete the Campaign | ||
Meat |
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Veggies |
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High firepower, but relies solely on strength. Shoddy technique sometimes reduces the damage his units deal. | |||
Brute Force Increases dispersion of fire. There is a chance of getting a super strong blow, but units’ firepower might unexpectedly drop instead. |
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Barbaric Blow Attack power increases dramatically, but so does the dispersion rate which affects the amount of damage targets take. |
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Power Quote “Nrrrg? Graaarwr! Braaawwwggghhh!!!“ |
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Quote “Enough pussyfooting around!“ |
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Continue reading |
War Room
- WR3-01: Spann Island
- WR3-03: Duo Falls
- WR3-04: Sole Harbor
- WR3-05: Pivot Isle
- WR3-07: Kita Straight
- WR3-08: Point Stormy
- WR3-09: Ridge Island
- WR3-12: Toil Ferry
- WR3-13: Twin Isle
- WR3-15: Egg Islands
- WR3-17: Pay Dirt
- WR3-19: Nest Egg
- WR3-20: The Trident
- WR3-21: Banker Hills
- WR3-22: Missile Plains
- WR3-23: Little Lion
- WR3-24: Megalopolis
- WR3-25: Pipeline
- WR3-26: Lost Basin
- WR3-28: Ring Islands
- WR3-32: Rabbit Island
- WR3-33: Watery Downs
- WR3-34: Fortress Isle
- WR3-35: The Ring
- WR3-36: Strong Land
- WR3-39: Final Battle
- WR3-40: Jelly Island
- WR3-41: Whiplash
Unlocks & Secrets
Unlocks and secrets in Advance Wars: Dual Strike. Contains spoilers for those adverse to such things.
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Damage Chart
The damage chart for Dual Strike.
Skills Guide
Skills
Skills are additional unlockable abilities that can be equipped on your COs to improve their unit strengths and combat ratings. A CO can equip up to four skills. Any equipped skill will add to the CO’s natural abilities, allowing you to stack effects. Combining Olaf with the Icebreaker skill for example will give Olaf an incredible +40% firepower when it is snowing.
S-M08: The Gooping
Mission 8: The Gooping
S-M07: Triple Threat
Mission 7: Triple Threat