Hard Campaign Guide
Mission 9: Toy Box
Advance Wars 2 – Black Hole Rising related content.
Mission 9: Toy Box
Mission 10: Tanks!!!
Mission 11: Reclamation

Mission 12: T Minus 15
Mission 13: Two-Week Test
Mission 14: Nature Walk
Mission 15: Neotanks!?
Mission 16: Factory Blues
Mission 17: Silo Scramble
Mission 18: Show Stopper
Mission 19: Sensei’s Return
Mission 20: Duty & Honor
Mission 21: A Mirror Darkly
Mission 22: Foul Play
Mission 23: Sea Of Hope
Mission 24: The Hunt’s End
Mission 25: Sea Fortress
Mission 26: Drake’s Dilemma
Mission 27: Sinking Feeling
Mission 28: To The Rescue
Mission 29: Navy Vs Air
Mission 30: Rain Of Fire

Move over the image to show the volcano hit pattern.
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Mission 31: Danger x9
Mission 32: Great Sea Battle
Mission 33: Hot Pursuit
Mission 34: Final Front


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| The basic foot-soldier unit available to all armies. They have low firepower and are inexpensive, but are essential due to their ability to capture properties. | |||||||||||||||||||||||||||||||||||||||||||||||
| Price: | 1000G | Move: | 3 | ||||||||||||||||||||||||||||||||||||||||||||
| Built: | Base | Move Type: | Foot | ||||||||||||||||||||||||||||||||||||||||||||
| Vision: | 2 | Fuel: | 99 | ||||||||||||||||||||||||||||||||||||||||||||
| Ammo: | None | Consumption: | None | ||||||||||||||||||||||||||||||||||||||||||||
| Abilities: | Capture | Allows the unit to capture neutral properties, or properties held by the enemy. Captures 1 point per current HP. | |||||||||||||||||||||||||||||||||||||||||||||
| Mountain Vision | Improves the unit’s vision by 3 when standing on a Mountain tile. | ||||||||||||||||||||||||||||||||||||||||||||||
Movement Chart
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| Primary Weapon: | None | Secondary Weapon: | Machine Gun | ||||||||||||||||||||||||||||||||||||||||||||
| Range: | 1-1 | ||||||||||||||||||||||||||||||||||||||||||||||
Damage Chart
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| Army: | ![]() |
| A gallant tank driving CO who fought her way to the top. Often argues with Eagle. | |
| “Battle should never be taken lightly. I always give one hundred percent! Always!” |

| Army: | ![]() |
| The emperor of Yellow Comet. A skilled CO who has a soft spot for his daughter. | |
| “Your numbers mean nothing! Nothing can stop me!” |


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| The Lander is a naval troop-carrying unit. It is lightly armoured and mobile, but has no weapons of its own. It is the only way to move heavier land units across oceans. | |||||||||||||||||||||||||||||||||||
| Price: | 12000G | Move: | 6 | ||||||||||||||||||||||||||||||||
| Built: | Port | Move Type: | Naval Transport | ||||||||||||||||||||||||||||||||
| Vision: | 1 | Fuel: | 99 | ||||||||||||||||||||||||||||||||
| Ammo: | None | Consumption: | 1 per Day | ||||||||||||||||||||||||||||||||
| Abilities: | Transport | This unit is capable of transporting other units. It has the Load and Drop commands. Details Transports: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Capacity: Two Units Load/Unload: ![]() ![]() |
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Movement Chart
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| Primary Weapon: | None | Secondary Weapon: | None | ||||||||||||||||||||||||||||||||
| Army: | ![]() |
| The wunderkind of the Black Hole forces. A small, fierce, and brilliant inventor. | |
| “Tee-hee! C’mon! Let’s play!” |







